Mystery round wheel of fortune 2002

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We want to critique constructively, not whine about why the show does things the way they do without putting a new idea forward. Please try to come up with something a little more original. How do you make it less so?įor the sake of discussion, I have laid these facts out to prevent the same tired arguments from surfacing. Is this an exciting enough game element? Is there a compelling argument for NOT hopping aboard? There is no point to solving early unless only vowels remain, because that is just leaving thousands-literally-on the table. By hopping aboard the Express, the contestant does not spin the wheel. Express does not always come into play when hit, but can come into play multiple times in the same round. Express is always in Round 3, at the same time as the Prize Puzzle. Contestant may buy vowels or solve along the way, but a single miss results in a Bankrupt (what we've come to call a 'crash').

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Contestant may hop aboard the Express and call additional consonants at $1,000 a pop, or continue spinning. Contestant hits wedge, calls correct consonant at $1,000 a pop. Inspired somewhat by a Twitter conversation I had with The Final Wager, who called it 'the worst thing ever.' Do you agree? Let's examine the facts. Now that we're a couple of seasons in, I feel it's a good time to evaluate the Express wedge, and see if there's anything we can do to improve its mechanics.

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